import pprint import operator import numpy as np import math from copy import copy, deepcopy piece=[[0,0,0],[0,1,0],[0,2,0],[0,3,0],[1,2,0]] sizeofcube=5 def init_cube(size=sizeofcube): return [[[0 for x in range(0,size)] for y in range(0,size)] for z in range(0,size)] def move_start_position(piece,index): return [np.subtract(x, piece[index]) for x in piece] def draw_cube(cube): from mpl_toolkits.mplot3d import Axes3D import matplotlib.pyplot as plt fig = plt.figure() ax = fig.gca(projection='3d') ax.set_aspect('equal') ax.set_xlabel('x', fontsize=10) ax.set_ylabel('y', fontsize=10) ax.set_zlabel('z', fontsize=10) ma=np.array(cube) ax.voxels(ma, edgecolor="k") plt.show() def put_piece_in_cube(piece,cube,position,index): cursors = [np.add(position,p) for p in piece] in_cube = [ max(c) < len(cube) and min(c) >= 0 for c in cursors] if all(in_cube): for cursor in cursors: try: if cube[cursor[0]][cursor[1]][cursor[2]]!=0: return False except: return False for cursor in cursors: cube[cursor[0]][cursor[1]][cursor[2]]=index return True else: return False def rotate_vector(vector,axis,angle): x,y,z=vector angle=math.radians(angle) if axis == "z": return (int(round((x*math.cos(angle)) - (y*math.sin(angle)))),int(round((x*math.sin(angle)) + (y*math.cos(angle)))),z) if axis == "y": return (int(round(x*math.cos(angle) + z*math.sin(angle))),y,int(round(-x*math.sin(angle) + z*math.cos(angle)))) if axis == "x": return (x,int(round(y*math.cos(angle) - z*math.sin(angle))),int(round(y*math.sin(angle) + z*math.cos(angle)))) def rotate_piece(piece,axis,angle): return [rotate_vector(x, axis, angle) for x in piece] def shift_piece(piece,anchor_index): anchor=piece[anchor_index] return [np.subtract(p,anchor) for p in piece] def generate_rotations(piece): all_rotations=set() for i in range(0,4): for j in range(0,4): for k in range(0,4): for p in range(0,5): rotated_piece=rotate_piece(rotate_piece(rotate_piece(shift_piece(piece,p),"x",k*90),"y",j*90),"z",i*90) all_rotations.add(tuple(rotated_piece)) return frozenset(all_rotations) def find_empty_spot(cube): for z in range(0,sizeofcube): for y in range(0,sizeofcube): for x in range(0,sizeofcube): if cube[x][y][z]==0: return (x,y,z) return None def solve(cube,index): #make copy of cube global maxindex if index > maxindex: print(index) maxindex=index backup=deepcopy(cube) # draw_cube(backup) #make copy of available pieces global all_rotations pieces=set(all_rotations.copy()) # print("{}:find empty spot#########################".format(index)) empty_pos=find_empty_spot(backup) if empty_pos==None: pprint.pprint(cube) draw_cube(cube) return True else: (x,y,z)=empty_pos # print("{}:empty_spot at ({},{},{})".format(index,x,y,z)) #found empty space > trying to fill it while len(pieces)>0: #use copy of cube without my parts local_cube=deepcopy(backup) piece=pieces.pop() if put_piece_in_cube(piece, local_cube, (x,y,z), index): # print("{}:found fitting piece {} ({} left)".format(index,piece,len(pieces))) if solve(local_cube, index+1): return True else: # print("{}:removing ({},{},{}):{}".format(index,x,y,z,len(pieces))) pass #nothing fits return fail return False maxindex=0 def main(): global all_rotations all_rotations=generate_rotations(piece) solve(init_cube(),1) if __name__ == '__main__': main()